MarriedLife Christmas

Sun, Nov 29, 2009

Art, Creativity, Design, Motion Graphics, video

http://www.vimeo.com/7821372

Earlier this month, I was given the task of creating a new promo for this year’s MarriedLife Live Christmas event.  Last year’s promo was both simple and effective, so we wanted to build on that foundation with a fresh coat of paint.  Charged with merely adding “more pizazz” (I believe that was the phrase), I thought this was a good opportunity to experiment some.  (Note: This is not always a good idea.  It can be time-consuming and has a 46.5% chance of ending in tears.  It’s better to experiment in your free time and apply later.  I got lucky this time.)

Creating the Scene

I’ve dabbled a little in 3D modeling in the past, mostly with the headache/opportunity known as Blender (a free, open-source 3D program).  Most of my work, however, was based more in typography than actual objects or scenes.  But after searching around the internet for some Christmas motion graphics inspiration, I thought I would try my hand at modeling a three-dimensional cartoon-style forest.

b1_mllchristmas_demo

After about an hour in Cinema4D, I had something that may have resembled a few trees, but was probably more akin to some clusters of green Hershey’s Kisses.  Still, it was an okay proof-of-concept– even if it’s not the greatest looking thing in the world, it’s good to reach a point where you know that, if you keep pushing it forward, it’ll eventually get there.

b2_mllchristmas_cinema

b3_mllchristmas_render

The models ended up being the easiest part of the project.  Other little details– like camera rigging, lighting, and especially texture work – proved to be a bit more difficult.  I spent probably more time than I should have trying to perfect the texture for the fallen snow, trying to find that right balance between smoothness, bumpiness, and reflectivity.  I also played around with actually modeling the clumps of snow on the trees themselves, and it could have looked great . . . after a few weeks of work.

Making the Scene…Magical?

b5_mllchristmas_snow

My renders out of Cinema4D were actually pretty bland.  Fortunately that was part of the plan.  Cinema4D and After Effects work really well together, and it saves hours if you leave tasks like color correction, effects, and particle systems to After Effects.  When you render out of Cinema, you can also tell it to create an AE comp, complete with camera and lighting data.  From there, I was able to create falling snow with Particular within After Effects that actually reacted to my Cinema4D camera.  Thanks to a new feature of Particular 2, the individual particles can be shaded by your After Effects lights (which in this case, again, were originally generated by Cinema4D).  This little trick added a lot of realism and depth to the falling snow, if even only for a couple of seconds.  All of the other little finishing touches– the sky, the stars, the glow, the general color of the scene, and the text– were all done in After Effects.

Bringing it Togetherb4_mllchristmas_finaltitle

The team did a great job of giving me feedback early on in the process.  This was essential since each Cinema4D scene took anywhere from 1 to 4 hours to render, even at the most basic settings.  The last part of the project was spent in Final Cut, just like any other project, making sure the timing, the music, and the flow of the story all felt right– not to mention the actual information presented by the video…which can change at any moment, including the last one.

This post was written by:

taylorcox - who has written 1 posts on Media.


3 Responses to “MarriedLife Christmas”

  1. MikeSchwiebert Says:

    Taylor:
    Very nice and extremely well done. The promo looks fantastic, and I really appreciate you sharing the process.
    Wish I knew exactly how much time - “I spent probably more time than I should have…” - turned out to be.
    It looks like you found a good balance and ended up with an awesome finished product.
    -Mike

    PS - 46.5% chance of ending in tears?? Great line!!

  2. Matt Rittgers Says:

    great product. how does your team balance time spent on projects vs. the intended goal? in otherwords, how do you determine what resources you will appropriate to each project? sometimes going all dreamworks on something is unnecessary. who decides this?

  3. Taylor Cox Says:

    Matt:
    Time and difficulty for a given project is something that is always taken into account. This situation was unique in that the story was already established, giving me more time to design on the front end. I was able to give a solid four days to this particular project, which isn’t always a luxury that we have.

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